Kalruyn World map

Here’s a breakdown of every named landmass, region and nation on your map, organized roughly from west to east and north to south. I’ve noted each feature’s shape, size (in hexes), location on the sheet, plus key biome markers and the nations that inhabit them.
Original Map:


🧭 Map Frame & Legend


1. Western Ocean & Islands


2. Western Main Continent

Spans roughly 12 hexes E–W, 8 hexes N–S in the map’s center.

A. Highlands & Valleys (north-central)

  1. Western Mountains

    • Blue jagged peaks stretch ~8 hexes east–west.

    • Fortress of Usverne (purple castle icon) perched near the western end.

  2. Unknown Vale

    • Just south of the westernmost peaks.
  3. Game Shire

    • Immediately east of the peaks; red-hatched hills.
  4. Mourne Maze Forest

    • Green tree icons under Game Shire.
  5. Turning-Stone Beach

    • Blue spiral “whirlpools” along the NE coast of the continent.

B. Lakes & Swamps (mid-east)

  1. Mystwood Fen (approx.)

    • Brown tree icons around a blue droplet lake, just E of the swirling coast.

C. River of Delilah (central)

D. City & Plains (south-central)

  1. Lavender Crimson City

    • A radial, walled fortress-city (8 spokes) straddling the river mouth.

    • Labelled in orange (“Lavender Crimson City”) and also “Loweden Crimson City.”

E. Desert & Oases (south-east)

  1. Desert of Scoria (orange-text “Desert of Scoria/Scorch”)

    • ~5 hexes north–south; sandy hexes marked with ⋅⋅⋅ = Sand Fleas.

    • Scattered oases (blue droplet icons).

    • Black arrow icons (nomad camps?) along its northern edge.

  2. Flux-Root Mound

    • Red-root symbol just east of the desert, on a small 3-hex hill cluster.

3. Northern Central Islands


4. Eastern Peninsula & Isles

  1. Roman-I Island Cluster

    • Location: just S of Crater Maw

    • 3 small islets, each carrying a green-outlined Roman I

    • Biome: mixed tree icons & terraced slopes

    • Inhabitants (legend “I”): Dragon Born, Yenti, Kobolds, Lizardfolk

  2. Shattered Kingdom of Genesis

    • Location: directly east of the I-isles, a narrow peninsula ~8 hex north–south

    • Border: bold black outline

    • Terrain: generally barren/hilly

    • Label: “Shattered Kingdom of Genesis” in blue

  3. Orodia Steppe

    • Location: far-east, mid-map

    • Shape/Size: ~6 hex cluster

    • Biome: mix of tree icons and lone hills (steppe/forest)

    • Inhabitants (legend “F”): Elephant People

  4. Dinosaur Isle

    • Location: just S of Orodia Steppe by ~1 hex

    • Small 3-hex isle with M-shaped mountain icons

    • Label (in red): “Oro-dia Steppe” or “Dino Steppe”

    • Inhabitants (legend “V”): Amazonus Goliatous Dinos


5. South-Eastern Island Chains

  1. Draconic Isles

    • Location: south of the I-cluster, ~4 hexes NW of Merenia

    • ~4 small islands, each marked with a bold Roman I

    • Biome: forested (green trees) plus terraced slopes (hill icons)

    • Inhabitants: Dragon Born, Yenti, Kobolds, Lizardfolk

  2. Shifter-Were Isles

    • Location: directly S of the Draconic Isles, ~3 hexes above the southern border

    • ~6 islands outlined in green, heavily forested (tree icons) and some terrace marks

    • Inhabitants (legend “Π”): Shifter-Were

  3. Island of Merenia

    • Location: SE of the Shifter Isles, ~2 hexes above map’s bottom edge

    • ~5 hex cluster, outlined in green

    • Biome: white sand beaches (label in red)

    • Inhabitants (text): Beast Kin

  4. Adima Dungeon (Volcanic Island)

    • Location: bottom-center, ~1-2 hexes above border

    • Shape/Size: ~4 hex oval

    • Interior: orange grid & small volcano icon

    • Edges: dotted pattern = Sand Fleas hazard

    • Label: “Adima Dungeon (Volcano)”


Summary of Nations & Their Homes

Marker People Home Region Biome/Features
F Elephant People Orodia Steppe (far-east) Steppe + light forest
V Amazonus Goliatous Dinos Dinosaur Isle (SE of Orodia) Mixed hills & woodland (“Steppe”)
I Dragon Born, Yenti, Kobolds, Lizardfolk Draconic Isles (Roman I cluster) Forested isles & terraced slopes
Π Shifter-Were Shifter-Were Isles (forest isles) Dense forests on small islands
—⋅⋅⋅— Sand Fleas Desert of Scoria & Adima Dungeon Hazard in sandy hexes, shown by dotted infill
(text) Beast Kin Island of Merenia (white-sand isle) Pristine white beaches

Scale & navigation notes: At 60 miles per hex, the Western Mountains alone span over 400 miles. The full east–west breadth of the main continent is roughly 720 miles.

This should give you a clear inventory of every landmass, its shape/size/location, and the nations or hazards that call it home. Let me know if you’d like any more granularity on specific subregions!