Sir-Bors

Bors de Ganis
Medium humanoid (human), lawful good
Armor Class 19 (plate, shield) - Hit Points 247 (29d8+116) - Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 19 (+4) 16 (+3) 18 (+4) 18 (+4)

Saving Throws Str +11, Con +9, Wis +8, Cha +9
Skills Athletics +11, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 16 (15,000 XP)


Traits

Legendary Resistance (2/Day). If Bors de Ganis fails a saving throw, he can choose to succeed instead.

Steadfast Witness. Bors de Ganis adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Bors de Ganis have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Bors de Ganis makes 3 melee attacks.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d8+8) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 16 (1d12+10) piercing damage.

Vow of Endurance (Recharge 5-6). Bors de Ganis moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 16 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Bors de Ganis adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Legendary Actions

Bors de Ganis can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bors de Ganis regains spent legendary actions at the start of his turn.


Description

Bors survives quests that break finer knights. He brings judgment, endurance, and hard-won restraint.

Personality

He weighs duty before affection. He tells friends the truth when comfort would cost them.

Common Combat Tactics