King-Arthur
Arthur Pendragon
Medium humanoid (human), lawful good
Armor Class 23 (plate, shield) - Hit Points 525 (42d8+336) - Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 (+8) | 22 (+6) | 26 (+8) | 20 (+5) | 22 (+6) | 26 (+8) |
Saving Throws Str +17, Con +13, Wis +12, Cha +13
Skills Athletics +17, History +12, Insight +12, Persuasion +13
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 22
Languages Common
Challenge 30 (155,000 XP)
Traits
Legendary Resistance (3/Day). If Arthur Pendragon fails a saving throw, he can choose to succeed instead.
Excalibur King. Arthur Pendragon adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Arthur Pendragon have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Arthur Pendragon makes 3 melee attacks.
Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 24 (2d8+15) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +17 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 23 (1d12+17) piercing damage.
Avalon's Mandate (Recharge 5-6). Arthur Pendragon moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 30 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Arthur Pendragon adds +9 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Legendary Actions
Arthur Pendragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arthur Pendragon regains spent legendary actions at the start of his turn.
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Attack. Arthur Pendragon makes one weapon attack.
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Move. Arthur Pendragon moves up to half his speed without provoking opportunity attacks.
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Command Ally. One ally Arthur Pendragon can see may move up to half its speed or make one weapon attack.
Description
Arthur unites a broken realm by force of oath and blade. At the table he should feel like the ruler other kings measure themselves against.
Personality
He judges himself first and expects the same discipline from his court. Mercy comes after truth.
Common Combat Tactics
- Opens by commanding allies into position, then marks the strongest enemy with Avalon's Mandate.
- Uses legendary actions to protect wounded knights.
- Keeps Parry for the first enemy who can threaten him in melee.