King-Arthur

Arthur Pendragon
Medium humanoid (human), lawful good
Armor Class 23 (plate, shield) - Hit Points 525 (42d8+336) - Speed 40 ft.

STR DEX CON INT WIS CHA
26 (+8) 22 (+6) 26 (+8) 20 (+5) 22 (+6) 26 (+8)

Saving Throws Str +17, Con +13, Wis +12, Cha +13
Skills Athletics +17, History +12, Insight +12, Persuasion +13
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 22
Languages Common
Challenge 30 (155,000 XP)


Traits

Legendary Resistance (3/Day). If Arthur Pendragon fails a saving throw, he can choose to succeed instead.

Excalibur King. Arthur Pendragon adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Arthur Pendragon have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Arthur Pendragon makes 3 melee attacks.

Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 24 (2d8+15) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +17 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 23 (1d12+17) piercing damage.

Avalon's Mandate (Recharge 5-6). Arthur Pendragon moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 30 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Arthur Pendragon adds +9 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Legendary Actions

Arthur Pendragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arthur Pendragon regains spent legendary actions at the start of his turn.


Description

Arthur unites a broken realm by force of oath and blade. At the table he should feel like the ruler other kings measure themselves against.

Personality

He judges himself first and expects the same discipline from his court. Mercy comes after truth.

Common Combat Tactics