Sir-Agravain
Agravain the Hard-Handed
Medium humanoid (human), lawful neutral
Armor Class 18 (plate, shield) - Hit Points 195 (23d8+92) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) |
Saving Throws Str +10, Con +9, Wis +8, Cha +9
Skills Athletics +10, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)
Traits
Legendary Resistance (1/Day). If Agravain the Hard-Handed fails a saving throw, he can choose to succeed instead.
Iron Accuser. Agravain the Hard-Handed adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Agravain the Hard-Handed have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Agravain the Hard-Handed makes 2 melee attacks.
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.
Accuser's Mark (Recharge 5-6). Agravain the Hard-Handed moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 13 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Agravain the Hard-Handed adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Agravain serves truth without mercy. His loyalty to law makes him useful and dangerous.
Personality
He suspects weakness before he sees virtue. He would rather wound a friend than let rot spread.
Common Combat Tactics
- Targets oathbreakers, disguised foes, and charmed allies.
- Uses Accuser's Mark to expose evasive targets.
- Holds formation and forces enemies into hard choices.