Sir-Agravain

Agravain the Hard-Handed
Medium humanoid (human), lawful neutral
Armor Class 18 (plate, shield) - Hit Points 195 (23d8+92) - Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 15 (+2) 16 (+3) 18 (+4)

Saving Throws Str +10, Con +9, Wis +8, Cha +9
Skills Athletics +10, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)


Traits

Legendary Resistance (1/Day). If Agravain the Hard-Handed fails a saving throw, he can choose to succeed instead.

Iron Accuser. Agravain the Hard-Handed adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Agravain the Hard-Handed have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Agravain the Hard-Handed makes 2 melee attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.

Accuser's Mark (Recharge 5-6). Agravain the Hard-Handed moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 13 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Agravain the Hard-Handed adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Agravain serves truth without mercy. His loyalty to law makes him useful and dangerous.

Personality

He suspects weakness before he sees virtue. He would rather wound a friend than let rot spread.

Common Combat Tactics