Skills System

Skills System

Core Mechanics

Path Points (PP) Generation:

Skill Rarity:

Skill List:

Skill Resolution

All skill checks use the same fundamental system:

  1. Calculate Power Level: Skill Level + Relevant Stat(s)
  2. Compare Power Levels (attacker vs defender or actor vs difficulty)
  3. Roll dice pool (default 3d6 per Flux Check System)
  4. Count successes to determine outcome

This unified system applies to:

Design Philosophy

Skills serve as the primary driver of character progression through PP generation. This creates a feedback loop where:

  1. Using skills → Gaining levels → Earning PP
  2. Spending PP on Paths → Gaining new abilities/stats
  3. Improved stats/abilities → More effective skill use
  4. Repeat

The intentionally open-ended skill system allows for emergent gameplay and character specialization based on player actions rather than predefined class restrictions.

Rarity and Experience Requirements

Skill Rarity Determines Base XP Costs:

Rarity Categories:

XP Cost Calculation:

Example Progression:

Skill Leveling Mechanics: