Sir-Cador
Cador of Cornwall
Medium humanoid (human), lawful good
Armor Class 18 (plate, shield) - Hit Points 195 (23d8+92) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 18 (+4) |
Saving Throws Str +10, Con +9, Wis +8, Cha +9
Skills Athletics +10, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)
Traits
Legendary Resistance (1/Day). If Cador of Cornwall fails a saving throw, he can choose to succeed instead.
Cornish Duke. Cador of Cornwall adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of Cador of Cornwall have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. Cador of Cornwall makes 2 melee attacks.
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.
Cornish Rally (Recharge 5-6). Cador of Cornwall moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 13 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. Cador of Cornwall adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Description
Cador brings border command and hard regional loyalty to Arthur's wars. He knows how kingdoms look from the edge.
Personality
He respects Arthur but protects Cornwall first. He favors blunt counsel over polished court speech.
Common Combat Tactics
- Leads allied soldiers and secures terrain.
- Uses Cornish Rally when allies falter.
- Focuses on enemy officers and banner carriers.