Sir-Claudus
King Claudus
Medium humanoid (human), lawful evil
Armor Class 19 (plate, shield) - Hit Points 230 (27d8+108) - Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 18 (+4) | 19 (+4) | 16 (+3) | 17 (+3) | 18 (+4) |
Saving Throws Str +11, Con +9, Wis +8, Cha +9
Skills Athletics +11, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 15 (13,000 XP)
Traits
Legendary Resistance (1/Day). If King Claudus fails a saving throw, he can choose to succeed instead.
Conqueror King. King Claudus adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.
Knightly Bearing. Allies within 10 feet of King Claudus have advantage on saving throws against being frightened while he is not incapacitated.
Actions
Multiattack. King Claudus makes 2 melee attacks.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.
Lance or Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.
Conqueror's Order (Recharge 5-6). King Claudus moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 15 radiant, psychic, or force damage, chosen to fit the scene.
Reactions
Parry. King Claudus adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Legendary Actions
King Claudus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. King Claudus regains spent legendary actions at the start of his turn.
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Attack. King Claudus makes one weapon attack.
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Move. King Claudus moves up to half his speed without provoking opportunity attacks.
Description
Claudus survives by taking lands before rivals take his. He brings royal command to cruel war.
Personality
He treats honor as a tool for other men. He admires competence, then exploits it.
Common Combat Tactics
- Stays behind guards and uses Conqueror's Order to focus fire.
- Targets bloodied enemies before they can heal.
- Retreats before pride costs him a campaign.