Scene Orchestrator Quick Guide to Magic

Magic System - Scene Orchestrator's Quick Guide

Quick reference for running magic in systemRPG sessions

Quick Skill Determination

Listen for These Keywords

Magecraft Indicators Thaumaturgy Indicators Witchcraft Indicators
Study, research, formula Pray, invoke, blessed Feel, instinct, ancestors
Components, materials, precise Divine, holy, sacred Spirits, natural, emotional
Calculate, measure, systematic Faith, devotion, authority Will, desire, tradition
Books, notes, theory Ritual, ceremony, vessel Trust, gut feeling, inherited

30-Second Decision Framework

  1. What's the character's mental state? (Academic/Faithful/Intuitive)
  2. What actions are they taking? (Preparing/Praying/Feeling)
  3. What do they believe is happening? (Science/Divine/Natural)
  4. Does this match their established pattern? (Consistency check)

Power Level Quick Reference

By Rarity Tier

Rarity Skill Level Range Example Effects Typical Mana Cost
Abundant 1-10 Light candle, detect magic, heal scratch 1-3 Mana
Plentiful 5-15 Create small flame, sense emotions, heal cuts 2-5 Mana
Common 10-20 Fireball, invisibility, cure wounds 5-10 Mana
Uncommon 15-25 Flight, major healing, control weather 10-20 Mana
Rare 20-30 Raise dead, mass teleport, reality shift 20-50 Mana
Exotic 25+ Time manipulation, planar travel, wish 50+ Mana

Difficulty Scaling

Effect Complexity Base Difficulty Modifiers
Simple (single component) Character's skill level +/- Affinity bonus
Moderate (2-3 components) Skill level + 5 Environmental factors
Complex (4+ components) Skill level + 10 Leyline interactions
Experimental (new combination) Skill level + 15 Stress/time pressure

Component Combination Examples

Sphere-like Combinations (Freeform)

Creating a Magical Shield:

Healing Magic:

Enhanced Movement:

Arts-like Combinations (Structured)

Formula: Technique + Form + Range + Duration + Target

Example - Enhanced Weapon:

Example - Area Damage:

Common Magical Effects by Difficulty

Difficulty 5-10 (Beginner)

Difficulty 11-15 (Apprentice)

Difficulty 16-20 (Journeyman)

Difficulty 21-25 (Expert)

Difficulty 26+ (Master)

Environmental Effects

Leylines Effects

Leyline Type Modifier Special Effects
Aligned (matches character affinity) +2 to skill checks -1 Mana cost for aligned spells
Neutral +0 No special effects
Opposed (conflicts with affinity) -2 to skill checks +1 Mana cost, risk of backfire
Chaotic Random (+3 to -3) Unpredictable spell modifications
Dead Zone -5 to skill checks All magic costs +2 Mana

Stress Conditions

Condition Modifier Notes
Calm, prepared +1 Ideal casting conditions
Normal pressure +0 Standard gameplay
Time pressure -1 Combat rounds, urgent situations
High stress -2 Life-or-death, emotional trauma
Extreme stress -3 System-threatening crisis

Troubleshooting Common Situations

"Can I combine X with Y?"

Quick Check:

  1. Do both components exist in the spell list?
  2. Does the character meet the prerequisites?
  3. Does the combination make narrative sense?
  4. Would the result exceed the character's power level?

If Yes to 1-3, No to 4: Allow with appropriate difficulty
If No to any: Suggest alternatives or require additional development

"This spell seems too powerful"

Solutions:

"Player wants to invent new magic"

Framework:

  1. Identify required base components
  2. Determine closest existing effects as baseline
  3. Set difficulty 2-5 points higher than baseline
  4. Require experimentation rolls over multiple attempts
  5. Success creates new "known" combination for character

"Magic vs. Non-Magic Balance"

Guidelines:

Quick Affinity Reference

Elemental Affinities

Arcane Affinity

Void Affinity

Session Prep Checklist

Before the Session

During Play

After Session

Emergency Rulings

When in doubt, use these defaults:

Skill Determination: "Based on what you described, this sounds like [Skill]. Does that match how your character thinks about this?"

Difficulty: Start at character's skill level, add +5 for complexity, adjust for environment

Mana Cost: 2x spell level for standard effects, +50% for creative combinations

Success Levels:


Remember: The goal is to make magic feel meaningful and personal to each character while maintaining game balance and narrative flow.