Sir-Colgrevance

Colgrevance of the Well
Medium humanoid (human), lawful good
Armor Class 17 (plate, shield) - Hit Points 143 (17d8+68) - Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 18 (+4) 14 (+2) 15 (+2) 16 (+3)

Saving Throws Str +8, Con +8, Wis +7, Cha +8
Skills Athletics +8, History +7, Insight +7, Persuasion +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 17
Languages Common
Challenge 10 (5,900 XP)


Traits

Knight of the Fountain. Colgrevance of the Well adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Colgrevance of the Well have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Colgrevance of the Well makes 2 melee attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (1d12+7) piercing damage.

Fountain Guard (Recharge 5-6). Colgrevance of the Well moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 10 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Colgrevance of the Well adds +4 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Colgrevance knows the price of strange customs and enchanted springs. He brings caution to marvels.

Personality

He reports danger without ornament. He respects hospitality, even from uncanny hosts.

Common Combat Tactics