Sir-Gareth

Gareth Beaumains
Medium humanoid (human), neutral good
Armor Class 18 (plate, shield) - Hit Points 195 (23d8+92) - Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 15 (+2) 16 (+3) 18 (+4)

Saving Throws Str +10, Con +9, Wis +8, Cha +9
Skills Athletics +10, History +8, Insight +8, Persuasion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive Perception 18
Languages Common
Challenge 13 (10,000 XP)


Traits

Legendary Resistance (1/Day). If Gareth Beaumains fails a saving throw, he can choose to succeed instead.

Fair-Handed Knight. Gareth Beaumains adds his proficiency bonus to initiative rolls and cannot be surprised while conscious.

Knightly Bearing. Allies within 10 feet of Gareth Beaumains have advantage on saving throws against being frightened while he is not incapacitated.


Actions

Multiattack. Gareth Beaumains makes 2 melee attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) slashing damage.

Lance or Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d12+9) piercing damage.

Kitchen-Born Grit (Recharge 5-6). Gareth Beaumains moves up to his speed without provoking opportunity attacks and makes one weapon attack. On a hit, the target takes an extra 13 radiant, psychic, or force damage, chosen to fit the scene.


Reactions

Parry. Gareth Beaumains adds +5 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.


Description

Gareth earns honor through service before anyone grants him a name. He remembers the kitchen as much as the tourney field.

Personality

He stays humble until cruelty appears. Then he moves first.

Common Combat Tactics