Example_of_Play

Example of Play: The Goblin Ambush

This document provides a short, scripted scene to demonstrate how SystemRPG's core mechanics work in practice. It showcases Initiative, the Flux Check System, and how Power Levels are used to resolve contested actions.

The Characters:

The Goblins: Standard forest goblins, operating in the high Natural Tier. Their Stealth Power Level is 8 (Tier 1), their Defense Power Level is 7 (Tier 1), and their Ranged Attack Power Level is 6 (Tier 1). Their Initiative is +2.

The Situation: Kael is escorting Elara along a forest road. They are approaching a rickety wooden bridge.


The Scene

Scene Orchestrator (SO): "Okay, you've been walking for a few hours. The forest is quiet... almost too quiet. Elara, as you approach the old bridge, you feel a faint rustling in the bushes to your right. This is a contested check: your Awareness versus the goblins' Stealth."

SO: "Let's figure out the target. Your Awareness Power Level is 15 (Tier 2), and their Stealth is 8 (Tier 1). You have a 1-tier advantage. You only need to avoid a negative result—0 or more successes—to notice them before they can act."

Elara (Player): "Okay, a standard 3d6 roll, and I just need to not roll terribly. Here I go."

Elara's Flux Check: Awareness vs. Stealth

SO: "Your enhanced senses easily pick through the noise of the forest, homing in on the clumsy breathing of the goblins. You hold up a hand to stop Kael just as three Goblins leap from the undergrowth, snarling. Their ambush is completely spoiled."

Kael (Player): "I'm not wasting any time. I'll charge in and try to take down the closest one with my longsword."

SO: "Hold on there, Kael. Their ambush failed, but we still need to see who acts first. Everyone roll for Initiative. Remember: we’ll declare, I’ll set Flux targets, then everyone rolls together, and I’ll narrate in initiative order."

Initiative Rolls

SO: "The order is Kael, then Elara, then the Goblins. Declare your actions for this 1‑second round."

SO (Adjudication): "Kael’s Melee Attack PL 75 (Tier 4) vs Goblin Defense 7 (Tier 1) is 3-tier advantage. Threshold 0+ successes and +1 die to the pool."

Kael (Player): "Excellent. I'm rolling 4 dice."

Kael's Flux Check: Melee Attack (rolled simultaneously)

SO: "A clean hit. Damage multiplier is Ɨ(1 + extra successes). You needed 0 and got 1, so Ɨ2. Roll damage, then we’ll apply Damage Application Order."

Kael (Player): "My longsword does 1d10 damage. With a x2 multiplier, that's 2d10."

Damage Roll

SO: "A brutal, efficient display of power. Before the goblin can even register its failure, your sword flashes once, and it's obliterated. You're already turning to the next one. Elara, you're next."

Elara (Player): "I'll create a terrifying phantasm in the middle of the other two, make them think a much bigger monster is here."

SO (Adjudication): "Elara’s Magecraft PL 25 (Tier 3) vs Defense 7 (Tier 1) is a 2-tier advantage. Success is automatic; roll to determine margin for damage multiplier."

Elara's Flux Check: Force Bolt

SO: "A clean hit. The minimum required for a hit was met automatically. Your roll of +1 success is one beyond that minimum. Your Force Bolt's damage multiplier is x2 (1 + 1 extra success).

Damage Roll

SO: "A shimmering bolt of pure force slams the goblin. With margins set, apply damage. It drops. If Kael’s CAS allows and his first action succeeded, he could chain a second action this round per Action Economy#Action Chains. Combat concludes."


Summary

This example demonstrates: